Red Ninja End Of Honor UPDATED
The game is set in 16th century Japan during the Sengoku period. After a young Kurenai witnessed the brutal execution of her father Ryo by the Black Lizard clan, the girl herself was brutally hung with a tetsugen from a tree and left to die. Miraculously, she survived and was rescued and adopted into a ninja clan where she obtains complete mastery of her adopted weapon, the tetsugen. Pledging her undying loyalty to her new family, Kurenai now lives to avenge her father's death and will go to any means necessary.
Red Ninja End of Honor
The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic. A reviewer for Cheat Code Central wrote: "There's a lot of competition out there for ninja and samurai games. Although Red Ninja really tries to be different, it fails miserably. It hints at some Splinter Cell elements and if it were able to realize that direction then it would stand out from the pack." Ed Lewis of IGN wrote that "the only honor is in ending any thought of this game" as it is a proof that "a ninja game can scrape the bottom of the barrel". According to Lewis, "Red Ninja is a comedy of errors, but without the humor. From the camera to the movement to the over-powered tetsugen to the uninspired nature of pretty much everything this game disappoints in so many different ways." According to Alex Navarro of GameSpot, "even for those diehard ninja fans out there, Red Ninja is probably not a game that's worth your time or money." In Japan, Famitsu gave the PlayStation 2 version a score of two sevens, one six, and one seven for a total of 27 out of 40.
In 2009, GamesRadar included Red Ninja among the games "with untapped franchise potential", commenting: "In the hands of a proficient developer, Red Ninja could be so much more than a poorly-executed Tenchu knockoff. After all, who wouldn't want to play a game that contained a properly executed ninja seduction/stealth kill mechanic?" FHM Philippines placed Kurenai second on their list of most memorable hitmen in gaming in 2009 and also included her among the nine "sexiest ninja babes in games" in 2012, comparing her to Misa Campo. UGO Networks featured her on their list of 25 "hot ninja girls" in 2011 and GameHall's Portal PlayGame ranked her as the 43rd game "chick" in 2014.
A young girl's world is destroyed when she and her father are attacked by the Black Lizard clan. After witnessing the brutal execution of her father Ryo, the girl is brutally hung with a tetsugen ("iron string", or "wire") from a tree and left to die. Miraculously, she survives and is rescued and adopted into a ninja clan where she obtains complete mastery of her adopted weapon, the tetsugen. Pledging her undying loyalty to her new family, the girl now takes on the name of Kurenai to avenge her father's death and will go to any means necessary.
This Video Game contains examples of: Action Girl: For all her Fanservice-ness, Kurenai can kick some serious ass. One command prompt that you will encounter ingame is for her to dislocate one of her shoulder bones temporarily to gain access into rooms from gaps smaller than she is. She just gives her shoulder a good pop, crawls in, and fades to black; the next scene has her perfectly fine.
Amazing Technicolor Battlefield: The final stage doesn't have solid ground per se: you are teleported into a gigantic cavern, with a whole upside-down castle as your final area. While the boss battles that take place there are quite plain (and literally plain since the floor is technically the ceiling of the castle), the final, final area where you kill Chiyome is a small patch of green hill, a single tree and pure white nothingness.
Back Stab: A major gameplay mechanic. Being a ninja, you're encouraged to do this as much as possible. And there are many ways to do it.
Bitch in Sheep's Clothing: Mochizuki Chiyome.
Boobs of Steel: Kurenai. Her smaller-chested protege Akemi is usually reduced to comic relief.
Camera Screw: For a game that relies on a lot of platforming, this is the bane of any player.
Curb-Stomp Battle: The final battle against Chiyome places you both on a featureless plain with your target standing under a tree. They will barely fight back, and you can end the battle simply by hanging them from the neck.
Distracted by the Sexy: Kurenai can distract soldiers from their post and bait them for an easy kill. Unfortunately, the mechanic is either bugged or is too random, since it doesn't work most of the time. When it does work though, it's really really satisfying to pull off.
Gatling Good: The MacGuffin superweapon sought after by every faction of the game is a handcrank-operated minigun. It's powerful enough to mow-down a field full of Samurais and the Shogun thought it was such a Game-Breaker that it was banned. Shame that other factions don't see it that way and will stop at nothing to seize it.
Karma Houdini: The son of Shingen, which has been doing all the bad things that happen to you in game...never gets heard again after the ending. Neither does Oda Nobunaga. This maybe ties to the Sequel Hook ending, which, unfortunately, will probably never get made.
Ms. Fanservice: It's worth noting that Kurenai actually appeared in the October 2004 issue of Playboy magazine, in which they did a feature on female video game characters.
Obvious Beta: This game might not have bugs per se, but it makes so many baffling design choices that it couldn't have had proper playtesting. The issues with the camera, the dash mechanic, critical hits, body part targeting, and especially the Seduction mechanic could be fixed without altering much of the game and it would make the game much better.
One-Hit Kill: These are the preferred method of taking out guards, since if you don't, they will alert all nearby enemies to your presence. You can also One-Hit Kill a guard who's already seen you by throwing your wire at his head and yanking on it just before it hits.
Outside-Genre Foe: The power struggle between Oda Nobunaga and Takeda Shingen, arms race and later a frantic search for a missing superweapon that can revolutionize warfare, and a band of ninjas who wish for a country they can call their own. So far, so good. But what's the deal with the four-armed demon and the upside-down castle inside a huge cavern with a lava pool inside it? There has been no inkling of supernatural forces at play and the inclusion of the demon and the final level just throws a big swerve into the whole "context" thing...
Razor Floss: The Tetsugen is the main weapon of the protagonist, with a kunai at the end. She can toss it at an enemy then run around slicing nearby foes with the wire. There is, in fact, a less-lethal variant of it with weights instead of a kunai and a less sharp string. You can use it to tie down an enemy (or many of them) onto a beam, hang him by his waist or leg, or go straight up homicidal and hang enemies by their heads. Sadly, since there is no practical purpose (other than to look cool) and the problems far outweigh the coolness, many players simply fall back on the lethal wire.
Sequel Hook: Kurenai strikes off on her own. Zenzo wants her to keep his tantou. He says that one day Oda Nobunaga will be gone and they'll be able to meet again. He does tell her that if they meet again and he's an enemy, she should kill him with his tantou. Hmm....
The Man They Couldn't Hang: Kunerai was hanged when she was little, but she somehow survived.
Video Game Cruelty Potential: Both forms of the Tetsugen offer this in huge doses, thanks to the ability to separately target enemy's heads, torsos or legs. With the Blade, your attacks impale enemies on a successful hit. When you finish off an enemy, you will decapitate them, tear them in half or cut off their legs, depending on where you hit. If you do the third of these, the helpless enemy will continue crawling for a few seconds before bleeding out.
With the Fundo, your attacks entangle enemies instead. You could start by hanging them from a raised beam, either by their neck, feet, or waist. Then you can watch them die slowly, or slash at them with your kunai while they helplessly flail about. You could also back up a few steps and throw knives at them for some target practice. And of course some sadistic players will deliberately leave guards hanging in places where other guards will see, just for some sick pleasure. You can also tie a guard to a pole and do the same sorts of things. The REAL kicker is that none of this is necessary, and it's much easier to simply cut a guard's throat and move on. In fact, you often have to go out of your way go hang guards in this fashion, making it that much more cruel.
Zero-Effort Boss: See Curb Stomp Battle entry above.
With quality games like Ninja Gaiden (and to a slightly lesser degree, the entries in the Tenchu series) currently available on the market, the ever-popular ninja action genre is an increasingly crowded place. As the crowd grows, new ninja games are trying to find different ways to stand out. But apart from the fact that the game's heroine is a buxom, scantily robed assassin, there's really nothing at all to Red Ninja that stands out in any meaningful way. From its barely existent storyline, to its laborious and periodically broken platforming mechanics, to its sadly underdeveloped combat, Red Ninja just never manages to pull itself from action game mediocrity.
The aforementioned buxom heroine of Red Ninja is Kurenai, who, at the beginning of the game, is the young daughter of a prominent Japanese engineer during the "warring states" period of Japanese history. The clans of Shingen Takeda and Nobunaga Oda are in the thick of a major war, and when an evil ninja clan attacks Kurenai's father's workshop (seemingly for the purpose of stealing the plans for a terrible weapon he had been working on), Kurenai's father is killed, and Kurenai is left hanging from a tree by a tetsugen, a bladed wire used by ninjas. Kurenai is subsequently rescued by a kindly woman from the Takeda clan and then is trained in the deadly assassin ways of the ninja. From here on out, it's a twisting, turning, barely coherent romp on Kurenai's quest for revenge against the ninjas who killed her father. The game will present you with cutscenes from time to time that introduce random new characters, as well as set up missions, but there's nothing very engaging about any of them. You can easily fault the writers of the game, or the dullard actors portraying the characters, or the designers who failed to give them any unique characteristics. In fact, just fault them all at once, because there's plenty of blame to spread around. 041b061a72